OpenGL 4.x Initialization in Windows without a Framework

OpenGL Initialization in Windows

If you want to open an OpenGL window, most of tutorials and books will tell you to use GLFW, FreeGLUT or SDL framework. Just call glfwInit(), glfwCreateWindow() and you are done. However, if you need to write a size-limited executable or simply don’t want to create another dependency, you have to take care of this by yourself. This is how to do it “the hard way”. Read more…

Getting Things Programmed. Droga do efektywności

Getting Things Programmed

Aby być skutecznym programistą, sama wiedza techniczna przestaje dziś wystarczać. Istotne stają się “soft skills”, czyli m.in. umiejętności organizowania swojej pracy. Michał Bartyzel w swojej kolejnej książce stawia sobie za cel przekazanie czytelnikowi sprawdzonych metod, dzięki którym wszystko przebiegnie sprawnie, w możliwie krótkim czasie i bez zbędnego stresu. Krótko mówiąc: efektywnie. Read more…

How to Choose an Open Source Licence

How to choose an open source licence

If you decided to share your project’s source code, you still have to deliberately state what do you allow, and which rights you want to keep. While it is possible to write your own detailed licence, there’s probably no need to do it. The most common models have already been created. Let’s review some popular licence types. Read more…

“Get Noticed! 2017” Competition

Daj Się Poznać 2017

One year ago I took part in the “Daj Się Poznać 2016” competition. I started to write articles about demo making. As I took a bit harder path than it was required to, I couldn’t spend so much time on writing 20 articles in 10 weeks. I ended up just having fun. Since a new edition of this competition has just started, it’s a good reason to continue the “Demo 101” series. Read more…