The directory structure described in the previous article can be used with any IDE and compiler. Here’s how to configure Visual Studio project for it.
When you work on some bigger project, it is important to properly organize its directory structure. Most of the time, you have to prepare project directory structure yourself, as an IDE will create only a basic solution for you.
It’s time to look inside the main executable file, and plan what we want to put there. The architecture of a demo framework is a bit similar to a game engine one. In fact, there are demos created with tools like Unity 3D.
Before we begin to sketch the internal structure of our demo, let’s take a look on how to organise files in the final archive. You will also need to decide if you want to protect the data files (textures, the soundtrack and so on) or make them freely accessible to others. Let’s review some real life examples.
I’ve been preparing to write about general architecture of our demo when I noticed, that some of the tools required to develop this project need to be updated on my mini PC. So, let’s set up the environment first.
It’s time to write about the project I’m going to develop and what I would like to talk about in forthcoming posts. The basic idea is to create a demo.
So, why all this hurry and pre-alpha release of the website? Well, I’ve decided to take part in the second edition of “Daj Się Poznać” competition. I wanted to release a new version of this website a bit later, more like in June, but the competition will already be over till then. I could use some ready WordPress theme, but none of them featured rotating cube in the header, so I had no choice… And programming your own stuff is fun, isn’t it?